Marmoset Features Texture

Real-Time 3D Painting in Toolbag

Leverage intuitive texturing tools to author and paint physically accurate materials using a non-destructive layer-based workflow. Toolbag’s Texture Projects delivers easy-to-use painting tools, UDIM support, and an extensive collection of features that keep your asset creation workflow fun and fast.

  • Infinite Layering & Masking
  • Paint in 3D
  • Texture Across Tiles
  • Synchronized Baking & Texturing
  • Vector Layers
  • Less Modeling, More Texturing
  • Free Asset Library

Texture Project Specifications

  1. Interactive (Real-Time) Bake Mode
  2. Offline Bake Mode w/ Real-Time Preview
  3. UDIM & Multiple Texture Set Baking
  4. Bevel Shader Baking
  5. Skew Map Painting
  6. Cage Offset Painting
  7. Mesh Quick Loader
  8. Bake Groups
  9. Texture Project Live-Link
  1. Multi-File or Multi-Layer PSD Output
  2. Samples Per Pixel (1x, 2x, 4x, 8x, 16x, 32x)
  3. Soften Filter
  4. Bits/Channel (8, 16, 32)
  5. Adjustable UV Padding
  6. Up to 8192 x 8192 resolution
  1. Use/Ignore Hidden Meshes
  2. Ignore Transforms
  3. Smooth Cage (average cage normals)
  4. Ignore Back Faces
  5. Fix Mirrored Tangents
  6. Tangent Spaces – Mikk, Maya, 3DS Max, Marmoset
  7. Tangent Calculation – Per-Pixel / Per-Vertex
  8. Tangent Orientation – Left-Handed / Right-Handed
  1. Use/Ignore Hidden Meshes
  2. Ignore Transforms
  3. Smooth Cage (average cage normals)
  4. Ignore Back Faces
  5. Fix Mirrored Tangents
  6. Tangent Spaces – Mikk, Maya, 3DS Max, Marmoset
  1. Normals (tangent/object)
  2. Height
  3. Position
  4. Curvature
  5. Convexity
  6. Cavity
  7. Thickness
  8. Bent Normals (tangent/object)
  1. Paint Layer
  2. Adjustment Layer Blur – Seamless option across UV borders
  3. Diffuse / Specular / Indirect Lighting
  4. Material, Object, Group ID
  5. UV Island
  6. Wireframe
  7. Alpha Mask
  1. Group
  2. Carve Group – Layer blending w/ a height-style gradient
  3. Cellular
  4. Checkered
  5. Clouds
  6. Gradient
  7. Perlin
  8. Tiles
  9. Turbulence
  10. Voronoi
  1. Rectangle
  2. Ellipse
  3. Lasso
  4. Polygon
  5. Magic Wand
  6. Mesh selection by Object, Face, & UV Island

Alex Coman

3D Artist

“I love the flexibility of Toolbag. I can add meshes, remove them, and change them on the fly easily, which helps the texturing process a lot when you are iterating on different designs. Oh, and masking a mask is one of the most powerful tools ever!”


Texture Resources

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